RenderSphere is a dedicated team of 3D artists and digital media experts who collectively apply experience in art, architecture, engineering, graphic design, motion graphics, interactive media, and animation to deliver the highest quality visualization products for their clients.
A formally trained architect that graduated from North Carolina State University (Bachelor of Architecture) in 1996, Trey Tyler has more than twenty-three years of experience in design and visualization. Trey founded RenderSphere in 2011 to bring clients a level of insight and expertise in the 3D process that goes beyond what a typical ArchViz firm usually provides. Trey’s practical, hands-on understanding of the design process informs his work as a 3D artist and helps guide his team with a client-focused approach that ensures design intent is illustrated with accuracy and premier quality. This team mentality allows project stakeholders to give feedback throughout the visualization process which promotes the joint development of all final products. Trey truly understands his clients need to receive the highest degree of control, value, and quality on each project.


Jack Fechino
A graduate of VCU’s Kinetic Imaging department, Jack has several years experience working R&D for the West Virginia University Reed College of Media. There he researched and acquired new technologies for the college to further its augmented reality project development.
He brings his knowledge of VR design, realtime optimization, technical photography, visual effects and photogrammetry to the RenderSphere team.

Rowan Gryder
With architects in his immediate family, Rowan Gryder has always had an interest in architecture and spacial design. His foundation in sculpture and passion for animation led him to acquire his skillset in digital 3D and computer graphics. Rowan graduated in 2017 from the department of Kinetic Imaging at VCUarts. Since then he has worked as a digital imaging technician, video compositor, video editor, and 3D artist for Ravenchase’s warehouse scale VR project. In his free time he continues to develop his practice; working in traditional media, live video synthesis, coding, and game development.
Since graduation from VCU’s Communication Arts program with a focus on animation and branding, Elise Neuscheler has taught digital art and STEAM programs, including coding, animation, and video game design classes. An earnest supporter of public service and communication assistance, Elise has created several public murals in the Richmond area and provides visual development for local writers and entrepreneurs. Her natural habitat is dense with gamers, environmentalists, and creative developers, and she is constantly expanding her visualization skills.

Alexis Hilliard-Worth
Alexis is a current VCU Arts Kinetic Imaging senior with a focus on 2D animation and 3D modeling. Her personal work is heavily influenced by the Rococo movement and children’s horror. Her goals after graduation include production of 3D assets for game development, 2D animation, and collaboration with fellow artists. Alexis has gained experience with animation and modeling through commissions, collaborative projects and volunteer opportunities. When she isn’t hammering away at a project, Alexis is usually knitting or crocheting something new. She considers herself a plant mom and proudly owns three lucky bamboo.